"I don't use action lines to describe what is happening in the frame; I use blood and posture to tell the viewer what is happening" -Gibbens (of "Watchmen")
Another epic blog entry from Mark. Please take some time to read this very extended entry, it's something I think about all the time, and I happen to lean toward the NO action lines especially in animation. I hate that I've used them in the past, they added practically nothing to the action. "Blood and Posture" may just be my new tag line. ok... i'm using my own drawings as examples, you'll have to forgive me, i just have no immediate other examples at hand.
Above I used motion lines in "Puppet" to punch up this key that was exposed on ones. Now that I look at it, it didn't add anything, i should have left it out.
Above, I think I did well, some animators would use a "wipe" effect by elongating this exposure (again on ones) but it looks better with the more realistic "stretch" of the sock being thrown down, as well as a nice drag from the hair.
Above I think I used the saliva coming off the kids mouth as a "Blood and Posture" move, eliminating any motion lines, and only using goober to leave a motion trail, and also again the direction is aided by the drag on the hair, as well as the puppets little hands. This was a fun scene to animate.Dangit... above is another one... what's wrong with me?? this one had no reasoning behind it.. I think sometimes I put them in when i'm working on 1's because i think it goes by so quick.
I even see they crept in within the rough of this one.
Here's another one above, you see the VERY NEXT FRAME has debris (read "blood") that made the action quite clear enough.. no lines were needed. moral of this... stick to the real world for your references... there's no motion lines in reality!